![]() Most recently, PEN introduced the REAL® Immersive System y-Series™ with capabilities that go beyond the current platforms with more activities/experiences to help improve patient care and clinical rehabilitation therapy. ![]() Then the REAL Immersive System i-Series offered a mature solution to a broad range of care providers and mental health professionals who were seeking tools to aid cognition and mental wellbeing. The first PEN product called VR REAL Immersive System transformed conventional rehabilitation. He shared his vision of growing virtual reality in healthcare. Penumbra (PEN), was represented by Adam Elsesser, the CEO of the global healthcare company. “ While a single technology may not remedy the psychological strain of the pandemic and social isolation, the virtual world's potential as a conduit to clinical and social support systems cannot be overstated” Pimentel et al.,2021. The Virtual Wellbeing World is considered a "Positive Technology" and is becoming of high interest within the HR community. Yet, observability has still been low outside of the gaming industry. Virtual worlds have been around for years, and numerous studies published (2012-2016) resulted in the efficacy of these modalities for weight management and mental health. The time is now, and HR decision-makers are interested, open, and ready to learn about new innovative options to solve the wellbeing crisis. Interesting fact, the World Health Organization (WHO) defines health as a state of complete physical, mental and social wellbeing and not merely the absence of disease or infirmity (WHO, 1948). Leaders are moving beyond just physical wellbeing and return on investment strategies, to a more holistic approach to wellbeing (mental, emotional, physical, financial, social, and community). In addition, organizations are expanding different modalities of mental health resources to address job loss, financial insecurity, social isolation, “burnout”, weight gain and depression. Employers have doubled down on addressing and decreasing the stigma around mental health through various campaigns.
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